The ambition is still the same since 2015: develop games and apps based on the NChans IP. there are things that I did not achieve within the year, such as the community section or some updates. Today, I now have 2 main axes on which the IP should be exploited: 2D platform games and visual novel. The goal will be to release contents on mobiles devices (Android) and Nintendo systems starting with the Nintendo Switch. By the way, NChallenge should also specialize in both genres for other IPs.
I was very encouraged to produce a visual novel based on the NChans because it would be the best fit for the characters and I agree with this vision. However, of all my ideas since the 2000s “NChans” is a series I have not thought about any interaction between the characters. Remember that NChans as characters were originally created as mascots for NChallenge. Building deep relationships with the characters, this will be a real challenge for me! Then the 2D platform genre. It’s one of my favorite genres, if not the first. I have a concept that I will try to mount and develop, I hope you will enjoy it when it will be released!
Additional axes should be addes over time, if opportunity allows me. Notably, the spin-off Ene-RPG featuring the NChans in a different medieval context is still in conception. Other spin-offs in other contexts should be suggested in the future. The idea behind these spin-off contents is to show the NChans as actresses playing in franchises inside the NChans IP itself.
I tried to recruit people to develop and improve my NChans franchise, but I had a lot of rejection and misunderstanding about the different projects, especially on the cooperative aspect. I will continue the adventure alone with the help of freelancer artists, but I remain open to any proposal of freelance for other domains (programming, composition, marketing).
A last point is about promotion. My mistake with NChans Profile/Style was to underestimate the need to be visible. Publishing is not enough to be visible, and even an ad campaign may not give a satisfactory result. The main problem is targeting not the wrong market but a market where it’s diffucult to gain attention with an IP based on original anime characters when you’re an indie developer.
To gain attention on such market as Google Play Store, you have to give people the desire to communicate on their own. This will be my marketing goal for 2018 about NChans Style mainly. But I’m also pretty confident for two things:
– First, it should be easier if I made a game that why I started to make NChans Jump mobile game;
– And second, that other markets like Steam Store or Nintendo eShop it would be easier for promotion for me and I hope to have access during 2018 thanks to the upcoming projects.
Thanks for your attention. Now I will communicate my plans for each project.